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-Tengu Strike: (group 3) Mobber extraordinaire. I'm the only one I know of who uses it at least once in a blue moon. Thanks for this preview breakdown. -Vanquisher's Charm: (group 1 optional) No longer your attack skill. The bottom half displays what the nodes look like before the revamp, so you may plan ahead of time.] (https://docs.google.com/spreadsheets/d/1fDhZZgCglU9eZ5McTsadVwQzMhT7uVrnbIXSOj58tHc/edit?usp=sharing). Tengu Strike can be used for animation canceling all or nearly all skills, and hits for a fair chunk of damage; this should definitely be higher than where it currently is. With how cramped Kanna players will be on node slot space at all stages of the game, they should definitely be putting in their own research beforehand to figure out what suits them best. Check MapleStory's leaderboards to find out! I'm not too sure what sort of audience you're targeting with this post. Once the essential skills are maxed, then you can use the remaining SP to fully max Kishin Shoukan later. -Nightghost Guide: (group 2) Monkey Spirits reskinned. Nightghost Guide: Even with receiving nodes, the proc chance was reduced by half and it went from 3 lines of 150% to a single line of 160%. -Orochi Unbound: (group 4) Hits so fast that whatever you were trying to kill will likely be dead even without nodes. The name changes are confusing so I appreciate you for compiling all of 'em. Cooldown: #cooltime sec (https://docs.google.com/spreadsheets/d/1fDhZZgCglU9eZ5McTsadVwQzMhT7uVrnbIXSOj58tHc/edit?usp=sharing), [The top half displays what the nodes will look like after the revamp. Extra! Randall Kanna is on the show today to help us understand how to improve our resumes, and in turn, help us have better careers. You can teleport out of it so it's no longer unsafe. EDIT: A user brought up that haunting costs 0 mana, so it may not be able to charge Doppelganger. Kind of a lot if you ask me. This is a guide designed for mainly GMS Reboot. Tengu Strike can be used for animation canceling all or nearly all skills, and hits for a fair chunk of damage; this should definitely be higher than where it currently is. Nightghost Guide's damage is an incredibly small portion of post-revamp Kanna's damage output and should not be placed so high. The Tot's Know-How guide system has been enabled for Kanna. [This is what you may expect Kanna trinodes to look like.] Do what suits you most. Have fun. I'd still use it personally since there's a lot of secondary skills flying around now, at least with mobbing. Ultimately it's up to you how you fill your matrix. If you’re looking for a quick & easy sheet to help, there is a 1-page ‘cheat sheet’ linked just before the credits, that can be … ReportLab 101: Intro to the Canvas (Video) In this video, you will get an introduction to ReportLab’s Canvas object. Nightghost Guide's damage is an incredibly small portion of post-revamp Kanna's damage output and should not be placed so high. Normally when I find a new bit of propaganda from the now-Fake Software Foundation, I either ignore it with disgust, or make a pissed-off comment that rarely leads (directly) to a conversation. Nonetheless, thanks for creating this spreadsheet. The ability to teleport out of Haunting means Haunting is no longer unsafe. Good for mobbbing. Exorcist's Charm: Especially confused how you got to the description you have for it. Cookies help us deliver our Services. This process can take up to 24 hours. Whichever one you don't choose should go with the node in group 5. By using our Services or clicking I agree, you agree to our use of cookies. Lower priority than Orochi. can someone give his opinion on my strategy? Yosuzume takes precedence over Shikigami Doppelganger for both farming and bossing, even in the situation a player prefers to use Vanquisher's Charm over Shikigami Haunting. -Shikigami Charm: (group 4) Your moonjump, but it hits things so if you have the space this could theoretically be useful. This matrix prioritizes damage and activation frequency, but it's likely skills like Tengu Strike will have a different prioritization to suit your needs. Hello Reddit. Can't wait. Comparing this to Sleepable's Trinode boost guide there's a few things I would change (in my opinion): Boosting Vanquisher's Charm wouldn't be worth it anymore. You may prioritize this higher if you need the mobbing more than you do the damage. I own a level 260 Kanna, a level 258 kanna, a level 252 Kanna, a level 238 Kanna, and 38 other Kannas. The high level of my accounts should help show that I definitely didn’t cheat and don’t own a meso hacking account. Now, because we'd be using Shikigami Haunting as our primary skill, might be important to remember that it doesn't use any mana. https://docs.google.com/spreadsheets/d/1fDhZZgCglU9eZ5McTsadVwQzMhT7uVrnbIXSOj58tHc/edit?usp=sharing. Haunting does more than twice the damage and hitbox size. Thus it's low on priority. -Falling Sakura: (group 5) Heals your party if they're nearby. You make a very good point though. b. Leech(拖车),需要独立kanna(2台电脑),leech的机制是角色之间相差不超过40级,怪物等级不得高于被拖的角色5级,这样组队并保持攻击状态就能够吃到独立kanna带来的经验。200级leech160级的角色 以及225级leech185-210级的效率与【a】两下秒怪强度的角色持平。 Therefore, boosting Doppelganger has little effect. Regardless, this skill is on a 45 second cooldown and provides you with a damage buff, so you'll be using it a lot anyway. -Binding Tempest: (group 5) Hits things a screen away, but 120s cooldown. Thus, their text dialogue will be translated. Summary: A response by figosdev to the graphic below. The skill lists a 60% proc rate for Haku to deal 150% x3 damage, but how and when this is activated is in question. Keep this in mind when planning out your playstyle. Teleports you to a random location on the map. EDIT: It's unclear what the secondary effect of Nine-Tailed Fury does. -Ghost Yaksha Boss: (group 1) Your new best friend. I think Nine Tailed Fury boost node doesn't affect final attack. Good for mobbing. While you did mention that your setup prioritizes damage and activation frequency, it's hard to see this being an "ideal" fit for the generic groupings of farmers and bossers. All in all, players will be cramped when it comes to boost nodes. Level HP Cost: #hpRCon% of Max HP, Teleport to a random location on the map. The 90s cooldown doesn't help. You always want this on cooldown. Fans for Kanna have … -Excorcist's Charm: (group 3) Vertical Demon's Fury. Stands on the field and punch-splodes everything in front of him. Thanks alot, You should take a look at Sleepable's Kanna revamp guide here https://docs.google.com/document/d/1oyJSU3EUaJ4HPlG7IcGogHTc-0Iju2rw5XCXi2fIoK8/edit#, New comments cannot be posted and votes cannot be cast, The official Reddit community for the MMORPG MapleStory, Press J to jump to the feed. While some things aren't for certain without further testing, there's a lot of readily viewable gameplay for post-revamp Kanna that would help to correct some of the misinformation in this post. -Nine-Tailed Fury: (group 2) A Final Attack disguised as an FMA. Your choice of trinodes is pretty good too. Sure, if you use tengu more often it may come in handy, but that's after spending 260. -Shikigami Haunting: (group 1) Your strongest attack skill. Thank you for your patience. It's your other final attack. To enroll your characters to be a Maple Union member, they must complete 2nd Job Advancement which is done at Level 60, except for Zero who needs to reach level 130. Press question mark to learn the rest of the keyboard shortcuts. for bosses i'll pick group 1 and 2, and for farm i'll pick all the 3 sets (rip slots...). I have been playing maplestory since 2002. I think they released it a little early because of the holidays, but since Kain comes out on January 7 and they still haven’t added any tutorial/story/skill sound effects, there will probably be one more test server patch next week. If you missed it, click on the blue text at the top of the post to view the google sheet detailing each group of nodes. New comments cannot be posted and votes cannot be cast, The official Reddit community for the MMORPG MapleStory, Press J to jump to the feed. You use ReportLab to create PDFs using Python and this tutorial will show you one way to accomplish that -Kishin Shoukan: (group 3) Does 150% more damage now. Good for mobbing. Are you the finest warrior of them all? -Shikigami Doppelganger: (group 1) A nuke that goes off every time you spend 260 Mana. It's a bind, as it's cleverly titled. Pretend this is Demon's Fury but with the hitbox turned 90 degrees. A small KMST patch was released today, it just has some skill changes for the new job Kain. Article by figosdev. With how many good fifth job skills and boost nodes Kanna has to work with, there should definitely be some rearrangement with your setups. Discover the latest MapleStory news and read about upcoming content, ongoing events, contests and much, much more! Extra! While on cooldown, delivers final attacks. If I'm wrong about what any of these skills do or what they'll convert to after the revamp, please tell me so I may make corrections. Didn't think about haunting costing zero... since haunting also charges domain for some reason. You may prefer to use this skill anyway, so choose between this or Haunting. Kanna and her Sengoku allies and enemies are able to communicate with the denizens of their new home through the magic of Maple World. Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1oyJSU3EUaJ4HPlG7IcGogHTc-0Iju2rw5XCXi2fIoK8/edit#. [New Users] Please note that all new users need to be approved before posting. http://prntscr.com/nzbajr. With the increased vertical and horizontal range of Shikigami Haunting, there's even less reason to use Vanq. Sacha Chua is Both Right and Wrong. i plan to make 3 sets of trios: groups (1 - 3) for my kanna farmer. It doesn't actually hit an extra line; the skill description was edited to clarify that each "attack" of both pre and post-revamp Kishin Shoukan is treated as two hits. Posted in Free/Libre Software, FSF at 6:26 pm by Guest Editorial Team. Even a level 275 with maxed out node slots wouldn't be able to accomodate all ten boost nodes without the use of equipment possessing decent skills (DSE/DSI/etc). I personally have shikigami haunting, tengu, and exorcist charm (formally nimbus curse) as one set of trinodes, and then plan on using Ghost Yaksha Boss (biggest summon), Yosuzume (marks, replacing spirit corral), and Kishin. -Veritable Pandemonium: (group 4) 120s cooldown FMA. Don't be surprised if it's nerfed some time in the future since it appears to be accidentally overtuned. Kishin Shoukan: Another thing to verify through watching gameplay. I mean, you said it; SH damage may be nerfed but I don't think it will for the foreseeable future. @AoiSatoshi: In Kanna’s 3rd job skill build guide, it caps Kishin Soukan at Level 10 in order to reserve SP for the other skills to max first. Any in-depth kanna guide for maining kanna. Feel free to tell me what you think in the comments or why you think I'm wrong. Maple Union is a new feature added in MapleStory Beyond Patch update to replace Character Cards and Part Time Job system.

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